Sunday, July 31, 2011
TDW not out of woods yet
We were intending to have The Dark Woods completed by now. However, it's most likely going to be released in September or October at our current pace.
Thursday, June 30, 2011
web development
We have been very busy this month working on a variety of projects, Squawk 2nd Edition, The Dark Woods, and some web-based projects. Over the last few years we have been dabbling in DHTML game development. Here are some older examples:
- http://gameartsguild.com/scrollio/ Look mom, no flash!
- http://gameartsguild.com/hands2d/ (Yes, it's an action RPG engine in HTML5.)
It's also interesting to note that we are close friends with the developer of the educational game "math:math" for Android:
Here is a preview of a character-generator we have been working on for our up coming GM-less RPG book The Dark Woods, which is fairly smart-phone friendly:
Saturday, May 21, 2011
The end of the world as you know it
An Earth-shattering event took place today. The Dark Woods was a board game we were developing back in the mid 90's that spun off the Squawk RPG, and today we completed some preliminary testing on a new RPG book version of it. We expect to publish a new version of it before the 2nd Edition of the Squawk RPG, and that when you play it, it will change how your expectations for RPGs forever. The Dark Woods does not use a GM, while the players split into teams and pit villainous monster PCs against each other. A character generator we are working on for it can be found at http://gameartsguild.com/dwpc/
Tuesday, April 26, 2011
Easter Miracle
We attended the two big local conventions this weekend, Sakuracon and Norwescon, and still managed to have some Easter dinner. The Serpent Lord attended a panel with Neal Stephenson. (We are fans of his.) He was impressed with what the panelists were saying about their writing process (spar with weapons, eat, talk, write. This reminds us of our involvement with Tres Espadas.) But Neal Stephenson was late, and when he rushed into the room after the panel had started, he almost-tripped/stumbled over The Serpent Lord. The Serpent Lord was impressed with Stephenson's "ninja like reflexes" that kept him from falling on his face - a testament to the value of weapons sparring.
Thursday, April 7, 2011
Squawk RPG Errata
We have been working on an Errata for the Squawk Role-Playing Game, which we have published here. This Squawk RPG Errata lists fixes for all the known errors in the Squawk RPG. This Squawk RPG Errata is a work in progress, and will be updated regularly as we find more fixes for issues in the Squawk RPG.
Monday, March 28, 2011
Dino-dog & Gen Y
The Serpent Lord has posted some interesting Squawk-related dinosaur illustrations, and commented on the state of RPGs in the last decade, on his blog here: http://theserpentlord.blogspot.com/2011_03_01_archive.html
Monday, February 21, 2011
Scratch vs. Scratch: New KO
If you haven't noticed already, there are actually two versions of the Scratch Role-Playing System out there, the Knol version and the Wiki version. The Knol version of Scratch is a static online version of what has been printed in the first edition of the Squawk Role-Playing Game book. The Knol version is going to stay that way for the foreseeable future.
The wiki version of the Scratch RPS is the latest version of Scratch, the version that we are using for our current projects under development. In general the wiki version of Scratch is better, including our latest improvements. The biggest change so far is that the Knockout ability has been rewritten to be simpler and to be more fitting with the other abilities.
The wiki version of the Scratch RPS is the latest version of Scratch, the version that we are using for our current projects under development. In general the wiki version of Scratch is better, including our latest improvements. The biggest change so far is that the Knockout ability has been rewritten to be simpler and to be more fitting with the other abilities.
Saturday, February 5, 2011
Squawk Character Sheets
Although the Squawk Role-Playing Game is simple enough to play on scratch paper, these character sheets will help you keep track of modifiers from equipment and allies with craftsmanship ability. Four character sheets fit on one 8.5 x 11" page.Wednesday, January 26, 2011
Squawk on RPG.net
Two updates about the Squawk Role-Playing Game and RPG.net:
- Thanks to Tommy Brownell, the Squawk RPG finally got mentioned on RPG.net (we had been trying since Thanksgiving): http://www.rpg.net/reviews/archive/15/15127.phtml
- We have moved the Scratch Role-Playing System that Squawk uses from Knol to the Wiki on RPG.net: http://wiki.rpg.net/index.php/Scratch
Wednesday, January 12, 2011
Tommy Brownell reviews Squawk
Tommy Brownell reviewed the Squawk RPG on his "Most Unread Blog Ever" site. His blog posts tend to get reposted elsewhere, so this is great for us.
If you haven't read Tommy's blog before, I strongly recommend it. He tends to cover a very wide range of pen and paper RPG material, and gives thorough reviews on everything he covers.
If you haven't read Tommy's blog before, I strongly recommend it. He tends to cover a very wide range of pen and paper RPG material, and gives thorough reviews on everything he covers.
Monday, January 10, 2011
Gafflings
The second intelligent species we designed that ended up in Squawk was the Gaffling. Here is a document that describes them and shows various illustrations you may not have seen before. We have always been big on intelligent dinosaurs, even when our games were not primarily about intelligent dinosaurs. In those games, the Gaffling was our "intelligent dinosaur" species.
Friday, December 10, 2010
Myrmidon Design
The oldest Squawk intelligent species design is probably the Myrmidon. Seth's first sketch of what would later become the Myrmidon was probably done in the late 1980's, shortly after playing Shadow of the Beast on the Amiga. For the first years of the creature's gaming life it was referred to as the "skeet" and had 4 arms and 3 eyes. Here are sketches showing variations on the Myrmidon design over the years (not in chronological order):


Subscribe to:
Posts (Atom)

