Wednesday, May 30, 2012
The Dark Woods in soft cover print
You can now get The Dark Woods in soft-cover format from DriveThruRPG here: http://rpg.drivethrustuff.com/product/101224/The-Dark-Woods The core rule-book is $7.99 , the PDF is $4.99, and together they are only $9.99 .
Thursday, May 17, 2012
Knights of The Dark Woods
Tired of always being labeled "the bad guy?" Want to know more about the mysterious "Order of Thanatos" alluded to throughout The Dark Woods RPG? Wait no longer, now you and your team members can play Knights of the Order of Thanatos here: Order of Thanatos (team association)
Monday, May 14, 2012
Squawk 2E under development
We have officially started working on the 2nd Edition of the Squawk Role-Playing Game. We seriously intend to finish before the end of the summer, we know exactly what we want to do with it (make it easier for GMs to use: more scripted, less spaceship combat.) We are looking for volunteer proof readers (between 150 to 200 pages,) so if you can help with this please e-mail squawk@gameartsguild.com
Friday, May 11, 2012
Trolls of The Dark Woods
Another race we weren't able to polish up in time for The Dark Woods book was trolls. Here is a playable variation of trolls we came up with: Trolls of The Dark Woods
Thursday, May 3, 2012
Vampires of The Dark Woods
We worked on vampires for The Dark Woods, but they got culled when we were trying to finally finish up the project. Well, now here is a playable variation of the vampires we came up with for The Dark Woods: Vampires of The Dark Woods
Tuesday, May 1, 2012
TDW Sale: one for the price of none
We have officially lowered the price of The Dark Woods PDF to $0.00 until the printed version of the book is available for sale online. At that time we plan to return to the price of $4.99 for the PDF: http://rpg.drivethrustuff.com/product/101224/The-Dark-Woods
Friday, April 20, 2012
Evade text clarified
In The Dark Woods, we have changed the description of the "evade" action on page 7. Here is the old confusing text:
Evade allows a character to to add a movement ability level to his agility and strength until his next turn or until he is held, whichever comes first. A character without one of those abilities can also evade, but his agility and strength do not change.
Here is the new text which should be more clear:
Evade allows a character to add the level of one of his movement abilities to his agility and strength until the end of his next turn or until he is held, whichever comes first. A character with no movement abilities can also evade, allowing him to escape on his next turn if he is not held, but his agility and strength do not change.
We worked hard on these 32 pages for over a year, and we don't expect any more changes like this, but you never know.
Evade allows a character to to add a movement ability level to his agility and strength until his next turn or until he is held, whichever comes first. A character without one of those abilities can also evade, but his agility and strength do not change.
Here is the new text which should be more clear:
Evade allows a character to add the level of one of his movement abilities to his agility and strength until the end of his next turn or until he is held, whichever comes first. A character with no movement abilities can also evade, allowing him to escape on his next turn if he is not held, but his agility and strength do not change.
We worked hard on these 32 pages for over a year, and we don't expect any more changes like this, but you never know.
Labels:
errata,
The Dark Woods
Wednesday, April 18, 2012
Character Generator Update for TDW
We've updated The Dark Woods character generator to have the exact same layout as is in the character sheet in the book: http://gameartsguild.com/tdw
It also has details on what each ability is used for built into the ability selection menu, to help you save time when generating characters. It also has a separate tab for the minions character sheet.
It also has details on what each ability is used for built into the ability selection menu, to help you save time when generating characters. It also has a separate tab for the minions character sheet.
Labels:
The Dark Woods
Friday, April 13, 2012
50 Free TDW PDFs
If you or anyone you know wants a free copy of The Dark Woods RPG, have that person e-mail squawk@gameartsguild.com saying they want a copy, and we'll send them a coupon by e-mail for a free download from DriveThruRPG. We decided to give out 50 copies for free before the printed book comes out in a month or two (PDF normally costs $5.)
Wednesday, April 11, 2012
The Dark Woods PDF: $5
We released the PDF version of The Dark Woods today. Within weeks we'll also be releasing a book version on DriveThruRPG as well. At that time we'll be offering a discount to people who want to buy both the book and the PDF at the same time.
Here is a promotional video for The Dark Woods:
Here's our official The Dark Woods website: http://gameartsguild.com/content/index.php?title=The_Dark_Woods
Here is a promotional video for The Dark Woods:
Here's our official The Dark Woods website: http://gameartsguild.com/content/index.php?title=The_Dark_Woods
Tuesday, March 20, 2012
New tileset on Open Game Art
We've been experimenting with HandS2D and content from OpenGameArt.org. As a result Seth expanded an existing tileset and released it here: http://opengameart.org/content/isometric-64x64-medieval-building-tileset
Monday, February 13, 2012
MiniMaM
The natural heir to the now mostly inactive Free Game Arts is http://OpenGameArt.org . Today we released an older 2D RPG experiement we did in Pygame called MiniMaM: http://opengameart.org/content/minimam-fantasy-rpg-characters
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