- dividing the book into two sections, one for players and one for GMs,
massively reworking the introduction to explain the book better,
giving a very brief genesis story for Abaddon, (something we have never done before,)
clarifying that you really must read most of the appendix and intelligent species sections before trying to generate a character (least bit actually play,)
creating a more robust table of contents, and
moving the intelligent species section back to before the characters section.
Editorial opinions are appreciated, and that forum is a great place to put that kind of feedback. However, what we need more is a few groups of players & GMs to try to play through the book, and let us know what parts of the book are too difficult or too easy. We realize that the Squawk RPG beta PDF we put out is not as clear on how to play this game as we had assumed. If you want help understanding the Squawk RPG beta PDF so that you can help us with testing, e-mail squawk@gameartsguild.com and we will answer your questions as quickly as possible.