Tuesday, January 1, 2013

Squawk 2E: player direction

 We are keeping  the GM around for the Squawk 2nd Edition core rule book (but are seriously considering making a supplement that is player vs. player/team vs. team/no-GM-allowed like The Dark Woods.)  With the 2nd Edition version of "Eye for an Eye" (the campaign that comes with the book,) we are trying to use less random tables and us more player choice for determining how the plot unfolds (almost like a Choose Your Own Adventure book.) This means we are doing a lot of editing for readability (out loud) and otherwise tweaking the campaign to be as GM friendly as possible.