Tuesday, June 29, 2010
Use Scratch-Knol for testing
We have rewritten the combat examples in the Scratch RPS so that they better explain some of the more complicated things that can happen in basic Squawk RPG confrontations. From now on Beta Testers should reference the Scratch RPS knol for the rules instead of the Scratch RPS rules in the Squawk RPG Beta PDF.
Saturday, June 12, 2010
Balancing Begins
There are two changes we have made as result of beta testing feedback, which beta testers should now start using until further notice:
When searching for a specific encounter, if the party rolls the same encounter twice, they automatically find the encounter they are looking for rather than repeat the random encounter.
The damage levels have changed for shooting and knock-out abilites (these details can be seen at the Scratch RPS Knol.) In a nutshell, shooting only damages 2 hit points unless the attack rolls a 20 when it then instead damages 5. Knock Out now damages 5 instead of 6, but still damages 7 if a 20 is rolled. (In combat between vehicles, rolling a 20 no longer damages any extra hit points.)
Subscribe to:
Posts (Atom)