Tuesday, November 13, 2012
Squawk 2E Update: RPS, part 3
Making character development more balanced highly influenced this 2nd version of the Squawk RPG's core game mechanics much earlier on in development than with previous role-playing systems we have worked on. Back to that "size = damage" concept alluded to in our last post, it makes sense from a narrative standpoint to have one weapon (say a katana) do a lot more damage than another weapon (like a ninja throwing star.) In a lot of role-playing systems it's easy to generate characters with character points overly invested on the ninja stars instead of katanas, throwing off the over all balance of the game. In the Squawk RPG 2nd Ed. we've erred on the side of fool-proofing over flexibility; it should be a lot harder to screw up your character by misappropriating CP. (This is to a greater degree than in the "Scratch RPS" that the 1st Ed. and The Dark Woods is based on.)
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Eagerly awaiting a 2e of Squawk!
ReplyDeleteBut, will the print version then also be available through lulu or drivethrurpg?
I do not have a creditcard for amazon.com sadly, yet prefer a hardcopy over a pdf.
We are expecting for the printed book and PDF to be available through www.DriveThruRPG.com, and we might have a version for the Kindle. The most likely scenario for Amazon is that the 1st Edition will stay up on there and not get updated to the second edition.
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